Large Town: Mäpt Zrak-nrulk

Mäpt Zrak-nrulk

Mäpt Zrak-nrulk
Example Gnollish architecture.
StateKoiapian City-state
ProvenceVejkzmekáf Principality
RegionI̽wi̽ Hyento̠ Moorland
Founded1065
Community LeaderLord Dyëm vyim Rolɑrtɑnreys
Area6 km2 (2 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation2282 m (7486 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population1554
Population Density259 people per km2 (777 people per mi2)
Town AuraIllusion
Naming
Native nameMäpt Zrak-nrulk
Pronunciation/zrak/ /nrulk/
Direct Translation[wrong] [part; section; compartment; piece; portion]
Translation[Not Yet Translated]

Mäpt Zrak-nrulk (/zrak/ /nrulk/ [wrong] [part; section; compartment; piece; portion]) is a temperate Large Town located in the Vejkzmekáf Principality of the Koiapian City-state.

The name Mäpt Zrak-nrulk is derived from the Gnollish language, as Mäpt Zrak-nrulk was founded by Trèlë vyim Yuvnonreys, who was culturaly Gnollish.

Climate

Mäpt Zrak-nrulk has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a freezing 0°C (32°F). Mäpt Zrak-nrulk receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Zrak-nrulk covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2282 m (7486 ft) above sea level.

Overview

Mäpt Zrak-nrulk was founded durring the late 12th century in fall of the year 1065, by Trèlë vyim Yuvnonreys. The establishment of Mäpt Zrak-nrulk was somewhat plagued by a lack of willing colonists, leading to Trèlë vyim Yuvnonreys electing to pay people to resettle in Mäpt Zrak-nrulk.

Mäpt Zrak-nrulk was built using the conventions of Gnollish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mäpt Zrak-nrulk is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mäpt Zrak-nrulk is is constructed arround a semi-circular crampt packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Mäpt Zrak-nrulk's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Mäpt Zrak-nrulk gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Mäpt Zrak-nrulk brings to mind.

Civic Infrastructure

Mäpt Zrak-nrulk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Zrak-nrulk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Zrak-nrulk's parks.

Mäpt Zrak-nrulk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Zrak-nrulk.

Mäpt Zrak-nrulk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Zrak-nrulk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Zrak-nrulk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Zrak-nrulk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Zrak-nrulk's public wards, blessings, and other arcane systems.

Mäpt Zrak-nrulk possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mäpt Zrak-nrulk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Zrak-nrulk's natural decorations nor waterways.

Mäpt Zrak-nrulk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Zrak-nrulk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Zrak-nrulk's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Mäpt Zrak-nrulk's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Mäpt Zrak-nrulk during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Mudbog near Mäpt Zrak-nrulk are known to be almost tame, such that they can be put to domestic use.

Mäpt Zrak-nrulk's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Illusion energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6309 m2
    • Cattle and Similar Creatures: 388
    • Poultry: 4662
    • Swine: 310
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 155

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 19
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

515 of Mäpt Zrak-nrulk's population work within a Foundational Occupation.

931 of Mäpt Zrak-nrulk's population do not work in a formal occupation, but do contribute to the local economy. 108 (7%) are noncontributers.

Points of Interest

POI

History

The the a pair of schynbalds of Transmutation, an a pair of schynbalds imbued with potent amounts of Transmutation energies was created near Mäpt Zrak-nrulk by in time immemorial, reportedly some time during the late 2nd century.

History